I run the risk of sounding like one of those god awful people that run corporate team-building exercises here, but I cannot stress enough how key communication is in this game. You play as a team of 4 preserved criminals, woken from stasis to be sent on errands by the mysterious “Warden” in an underground complex that has been overrun by some rather unpleasant nasties. And you WILL need three mates if you’re going to have a chance at survival because this game pulls no punches. It’s less pleasant than a trip to the dentist. Less “run and gun” than “creep and weep”, GTFO presents you and up to three mates with the opportunity to descend into the complex and try to kill a bunch of mutated and monstrous light sleepers with very bad tempers. GTFO is a hard multiplayer experience, in which you will want to get your objectives completed as quickly as possible and.well, leave the area as the name suggests. I know what it stands for, you know what it stands for, but this is a civilised place, so let’s just keep it to ourselves, eh? OK, so let’s get the first bit out of the way.
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