As early as the fifth mission in the game, I was driving my car to smash some EDF sensors and I could swear my vehicle was made of magnets. Playing on anything above “Normal” difficulty is just asking to have a bad time, but even selecting the easiest setting can sometimes have missions where the enemy will be on top of you from the moment you hit start. I just wish the AI wasn’t so hell-bent on destroying you. In return, we were given some seriously hardcore destructible buildings. Due to the limitations of seventh generation consoles, Volition had to drop the ability to destroy terrain. In the original, Geomod allowed you to blast through literally everything and create your own path through the environment. The one thing that truly links the games together is the use of Volition’s patented “Geomod” technology. While there are nods to the first game strewn about, Guerrilla requires basically no knowledge of prior events. Since Alec is a miner and has a predilection for destroying buildings with various tools, he joins up with the Red Faction to fight the good fight and avenge his brother. The Red Faction is a ragtag group of insurgents that are fighting against the EDF’s control of Mars with the hopes of one day reclaiming the planet. Within minutes of arriving, your brother is attacked by the Earth Defense Force (EDF) and killed for being a conspirator with the Red Faction. You assume the role of Alec Mason, a man traveling to Mars to reunite with his brother and start a new life. The story of Red Faction: Guerrilla is set 50 years after the first game in the series.
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